Kajian Literatur: Perancangan Media Interaktif Untuk Mitigasi Bencana Bagi Anak Usia Dini

Mia Rachmawaty, Dhita Paranita Ningtyas, Ipani Fitriani, Choirudin Choirudin

Abstract


Penelitian ini dilakukan untuk mengeksplorasi dinamika perkembangan serta ciri khas media interaktif yang digunakan dalam pembelajaran mitigasi bencana pada anak usia dini, dengan pendekatan tinjauan pustaka secara sistematis. Sebanyak 101 artikel ditelusuri, disaring berdasarkan pedoman PRISMA, diperoleh 20 artikel yang sesuai dengan kriteria inklusi. Hasil menunjukkan peningkatan yang signifikan dalam pemanfaatan teknologi digital, seperti aplikasi berbasis perangkat seluler, virtual reality (VR), augmented reality (AR), permainan edukatif (serious games), dan e-book interaktif dalam konteks pendidikan kebencanaan. Media yang dikembangkan mengutamakan aspek interaktif, tampilan visual yang menarik, narasi yang sesuai dengan tahapan perkembangan anak. Lima bentuk utama media yang teridentifikasi: video animasi interaktif, permainan edukatif berbasis STEAM, e-book interaktif, simulasi berbasis PowerPoint, dan aplikasi AR sederhana. Seluruh media tersebut dinilai efektif dalam menyampaikan informasi kesiapsiagaan secara kontekstual dan mudah dipahami anak. Hasil temuan menegaskan bahwa media digital interaktif memiliki peran strategis dalam membangun kesadaran dan keterampilan mitigasi bencana sejak usia dini.

Keywords


Anak Usia Dini; Media Interaktif; Mitigasi Bencana.

Full Text:

PDF Turnitin

References


Aini, M. N., Widayati, S., Adhe, K. R., & Saroinsong, W. P. (2022). Pengembangan Ebook Mitigasi Bencana Kebakaran Untuk Anak Usia 5-6 Tahun. Aulad: Journal on Early Childhood, 5(3), 400–411. https://doi.org/10.31004/AULAD.V5I3.401

Ainul Nur Khusna, Imron Arifin, & Pramono. (2023). Mega Monopoly Game for Disaster Mitigation Learning in the Context of Independent Learning for Children Aged 5-6 Years. Jurnal Pendidikan Anak Usia Dini Undiksha, 11(2), 276–283. https://doi.org/10.23887/paud.v11i2.60611

Aisyah, S., Ningrum, M. A., Malaikosa, Y. M., & Adhe, K. R. (2024). Pengembangan Media GAMAKE (Game Pemadam Kebakaran) untuk Meningkatkan Keterampilan Berpikir Kreatif Anak Usia 5-6 Tahun. Generasi Emas : Jurnal Pendidikan Islam Anak Usia Dini, 7(1), 76–91. https://doi.org/10.25299/GE.2024.VOL7(1).17868

Alviawati, E., Hastuti, K. P., Angriani, P., Rahman, A. M., & Muhaimin, M. (2021). Meningkatkan Pengetahuan Mitigasi Bencana Pada Anak Usia Sekolah Melalui Media Game Edukasi “Utas-Gana” di Desa Pindahan Baru. Carmin: Journal of Community Service, 1(2), 46–51. https://doi.org/10.59329/CARMIN.V1I2.41

Anggalih, N. N., Catya, K., & Ardani, M. W. (2025). Interactive Books: A Design Approach for Enhancing the Disaster Mitigation Awareness of Pre-School Age Children. Jurnal Sosioteknologi, 24(1), 92–108. https://doi.org/10.5614/SOSTEK.ITBJ.2025.24.1.8

Artha, R. S., Suryana, D., & Mayar, F. (2020). E-Comic: Media for Understanding Flood Disaster Mitigation in Early Childhood Education. JPUD - Jurnal Pendidikan Usia Dini, 14(2), 341–351. https://doi.org/10.21009/JPUD.142.12

Babalola, A., & Manu, P. (2023). Applications of immersive technologies for occupational safety and health training and education: A systematic review. Safety Science, 166, 106214. https://doi.org/10.1016/J.SSCI.2023.106214

Bachri, S., & Rahman Hakiki, A. R. (2024). Developing an education support system for disaster management through an ethnoscience-based digital disaster learning module. International Journal of Disaster Risk Reduction, 100, 104214. https://doi.org/10.1016/J.IJDRR.2023.104214

Bai, S., Zeng, H., Zhong, Q., Shen, Y., Cao, L., & He, M. (2024). Application of Gamification Teaching in Disaster Education: Scoping Review. JMIR Serious Games, 12(1), e64939. https://doi.org/10.2196/64939

Baraldo, M. (2024). Place-centred emerging technologies for disaster management: A scoping review. International Journal of Disaster Risk Reduction, 112, 104782. https://doi.org/10.1016/J.IJDRR.2024.104782

Catya, K., Anggalih, N. N., & Ardani, M. W. (2024). Pengembangan Video Animasi sebagai Upaya untuk Meningkatkan Budaya Sadar Bencana Banjir Bagi Anak Usia Dini. Jurnal SASAK : Desain Visual Dan Komunikasi, 6(2), 315–325. https://doi.org/10.30812/SASAK.V6I2.4538

Chalkiadakis, A., Seremetaki, A., Kanellou, A., Kallishi, M., Morfopoulou, A., Moraitaki, M., & Mastrokoukou, S. (2024). Impact of Artificial Intelligence and Virtual Reality on Educational Inclusion: A Systematic Review of Technologies Supporting Students with Disabilities. Education Sciences 2024, Vol. 14, Page 1223, 14(11), 1223. https://doi.org/10.3390/EDUCSCI14111223

Chigbu, U. E., Atiku, S. O., & Du Plessis, C. C. (2023). The Science of Literature Reviews: Searching, Identifying, Selecting, and Synthesising. Publications, 11(1). https://doi.org/10.3390/PUBLICATIONS11010002

Desniyanti, D. (2025). The Role of Teachers in the Development of Digital Literacy. PPSDP International Journal of Education, 4(2), 538–552. https://doi.org/10.59175/PIJED.V4I2.535

Elvina, T., Miranda, D., & Lukmanulhakim, L. (2024). Pengembangan Flashcard Tematik Berbasis Augmented Reality Anak Usia 5-6 Tahun. Jurnal Edukasi, 2(1), 57–61. https://doi.org/10.60132/EDU.V2I1.256

Etta, R. A., & Kirkorian, H. L. (2019). Children’s learning from interactive eBooks: Simple irrelevant features are not necessarily worse than relevant ones. Frontiers in Psychology, 9(JAN), 384614. https://doi.org/10.3389/FPSYG.2018.02733/BIBTEX

Evayanti Simanjuntak, E., Damaianti, V. S., Nores Kartadireja, W., Pendidikan Indonesia, U., Setiabudi No, J., Sukasari, K., … Barat, J. (2024). Development Of Natural Disaster Mitigastion LIteracy Teaching Materials With The Help Of Book Creator For Junior High School Students. RETORIKA: Jurnal Bahasa, Sastra, Dan Pengajarannya, 17(2), 201–213. https://doi.org/10.26858/retorika.v17i2.65127

Ferdaus, M., Aulady, N., & Setiawan, C. (2024). Penggunaan Media Pembelajaran Digital Video pada Anak Usia Dini di Kecamatan Kwadungan Kabupaten Ngawi Untuk Peningkatan Pemahaman Banjir. Jurnal Spatial Wahana Komunikasi Dan Informasi Geografi, 24(1), 92–99. https://doi.org/10.21009/SPATIAL.241.010

Fitri, F., Anggarasari, N. H., & Lubis, M. (2024). Pengembangan Multimedia Interaktif Games Berbasis Microsoft Powerpoint Sebagai Pengetahuan Mitigasi Bencana Banjir Pada Anak Usia 5-6 Tahun. JURNAL PAUD AGAPEDIA, 8(1), 21–26. https://doi.org/10.17509/JPA.V8I1.71675

Fortuna, A., Rahmansyaf, I., Prasetya, F., Syaputra, W. Z., Rahmadhani, D., Saklaili, S., … Deria, A. (2023). Design of Prototype Model Augmented Reality-Based Disaster Mitigation Learning Media as a Disaster Education Facility. PAKAR Pendidikan, 21(1), 44–57. https://doi.org/10.24036/PAKAR.V21I1.287

Fothergill, A. (2022). Strategies for Promoting Disaster Preparedness in Childcare Centers. International Journal of Mass Emergencies & Disasters, 40(3), 215–218. https://doi.org/10.1177/028072702204000302

Haleem, A., Javaid, M., Qadri, M. A., & Suman, R. (2022). Understanding the role of digital technologies in education: A review. Sustainable Operations and Computers, 3, 275–285. https://doi.org/10.1016/J.SUSOC.2022.05.004

Hempel, S. (2020). Conducting Your Literature Review-American Psychological Association. https://doi.org/http://dx.doi.org/10.1037/0000155-000

Heryanto, D., & Agusdianita, N. (2024). Efektivitas Media Interaktif terintegrasi Augmented Reality Budaya Daerah Bengkulu Terhadap Pemahaman Budaya Siswa. 16, 555–562.

Iskandar, D., Iskandar, D., Mansur, S., Ritonga, R., & Damayanti, N. (2020). Animated Video Influence on Disaster Preparedness Activity of SDN 01 Students, Cigondang, Pandeglang. MIMBAR : Jurnal Sosial Dan Pembangunan, 36(1), 186–198. https://doi.org/10.29313/mimbar.v36i1.5623

Khairunnisa, N., Nurani, Y., & Wulan, S. (2024). Pengenalan Mitigasi Bencana Gempa Bumi Melalui Video Interaktif untuk Anak Usia 5-6 Tahun. Jurnal Pendidikan Anak Usia Dini, 1(4), 11–11. https://doi.org/10.47134/PAUD.V1I4.736

Krishna, R. N., Spencer, C., Ronan, K., & Alisic, E. (2022). Child participation in disaster resilience education: potential impact on child mental well-being. Disaster Prevention and Management: An International Journal, 31(2), 134–143. https://doi.org/10.1108/DPM-03-2021-0110

Kustyarini, K., Utami, S., & Koesmijati, E. (2020). The Importance Of Interactive Learning Media In New Civilization Era. European Journal of Open Education and E-Learning Studies, 5(2). https://doi.org/10.46827/EJOE.V5I2.3298

Laili, R., & Ningrum, M. A. (2023). Survei Program Kegiatan Mitigasi Bencana di Lembaga PAUD. EDUKASIA: Jurnal Pendidikan Dan Pembelajaran, 4, 2429–2436. Retrieved from http://jurnaledukasia.org

Li, X., & Song, S. (2024). Application of Virtual Reality Technology in Enhancing the Teaching Effectiveness of Coal Mine Disaster Prevention. Sustainability 2025, Vol. 17, Page 79, 17(1), 79. https://doi.org/10.3390/SU17010079

Liu, S., Reynolds, B. L., Thomas, N., & Soyoof, A. (2024). The Use of Digital Technologies to Develop Young Children’s Language and Literacy Skills: A Systematic Review. SAGE Open, 14(1). https://doi.org/10.1177/21582440241230850/SUPPL_FILE/SJ-DOCX-1-SGO-10.1177_21582440241230850.DOCX

López-Escribano, C., Valverde-Montesino, S., & García-Ortega, V. (2021). The Impact of E-Book Reading on Young Children’s Emergent Literacy Skills: An Analytical Review. International Journal of Environmental Research and Public Health, 18(12), 6510. https://doi.org/10.3390/IJERPH18126510

Lydia, E. N., Mutia, E., & Purwandito, M. (2024). Meningkatkan Kesiapsiagaan Bencana Pada Anak Usia Dini Melalui Pembelajaran Interaktif. Martabe : Jurnal Pengabdian Kepada Masyarakat, 7(12), 5122–5132. https://doi.org/10.31604/JPM.V7I12.5122-5132

Magi, C. E., Bambi, S., Iovino, P., El Aoufy, K., Amato, C., Balestri, C., … Longobucco, Y. (2023). Virtual Reality and Augmented Reality Training in Disaster Medicine Courses for Students in Nursing: A Scoping Review of Adoptable Tools. Behavioral Sciences, 13(7), 616. https://doi.org/10.3390/BS13070616/S1

Martha Ferinda, S., Kustiawan, U., Dian Putra, Y., Samawi, A., Kunci, K., Pembelajaran, M., … Usia Dini, A. (2024). Pengembangan Media Pembelajaran Jojo Siaga untuk Menstimulasi Pemahaman Mitigasi Bencana Gempa Bumi pada Anak Usia 5-6 Tahun. Jurnal Basicedu, 8(3), 2218–2230. https://doi.org/10.31004/BASICEDU.V8I3.7822

Mauludiyah, F., Nurani, Y., & Hikmah, H. (2023). Penggunaan Buku Cerita Digital untuk Mengenalkan Mitigasi Bencana Kebakaran Bagi Anak Usia Dini. Jurnal Pendidikan Anak Usia Dini, 1(2), 8. https://doi.org/10.47134/PAUD.V1I2.68

Mohd Dahlan, M., Sabri, S., Mohtaram, S., Kamarudin, N. S., Syazana, F., & Ahmad, Z. (2024). Empowering Learning: The Impact Of Interactive Ebooks. Educational Administration: Theory and Practice, 30(5), 12231–12237. https://doi.org/10.53555/KUEY.V30I5.5079

Munasti, K., Putro, K. Z., Fitriani, D., Aziz, U. B. A., Rosmiati, R., & Rahmi, R. (2023). Persepsi Calon Guru PAUD terhadap Kurikulum Berbasis Pendidikan Mitigasi Bencana. Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini, 7(1), 757–768. https://doi.org/10.31004/OBSESI.V7I1.2905

Nafiqoh, H., & Nurcahyani, R. D. (2025). Development of E-Books as Educational Media to Introduce Disasters to Early Childhood. AL-ISHLAH: Jurnal Pendidikan, 17(2), 2021–2029. https://doi.org/10.35445/ALISHLAH.V17I2.7462

Najmanová, H., & Ronchi, E. (2023). Experimental data about the evacuation of preschool children from nursery schools, Part II: Movement characteristics and behaviour. Fire Safety Journal, 139, 103797. https://doi.org/10.1016/J.FIRESAF.2023.103797

Nazi Ubaidillah, R., Putri, D., Hauri, Y., Yuliani, R., Sherly Utami, W., & Surya Amanda, R. (2024). Lift The Flap Book : Media untuk Menstimulasi Kesadaran Bencana Pada Anak Usia Dini. Journal of Education Research, 5(3), 2565–2572. https://doi.org/10.37985/JER.V5I3.1213

Niazi, I. U. H. K., Rana, I. A., Arshad, H. S. H., Lodhi, R. H., Najam, F. A., & Jamshed, A. (2022). Psychological resilience of children in a multi-hazard environment: An index-based approach. International Journal of Disaster Risk Reduction, 83, 103397. https://doi.org/10.1016/J.IJDRR.2022.103397

Ning, H., Pi, Z., Wang, W., Farha, F., & Yang, S. (2022). A Review on Serious Games for Disaster Relief. Proceedings - 2022 4th International Conference on Data Intelligence and Security, ICDIS 2022, 408–414. https://doi.org/10.1109/ICDIS55630.2022.00068

Novitasari, T., Qurrotaini, L., Al Bahij, A., & Riadin, A. (2024). Pengembangan Media Pembelajaran Buku Cerita Mitigasi Bencana Berbasis Augmented Reality. Prosiding Seminar Nasional Penelitian LPPM UMJ, 10(3), 231–243. https://doi.org/10.24246/J.JS.2020.V10.I3.P231-243

Nufus, S. A. H., Anggarasari, N. H., & Nugraha, F. (2024). Pengembangan Multimedia Interaktif Berbasis Microsoft Powerpoint untuk Meningkatkan Pengetahuan Mitigasi Gempa Bumi pada Anak Usia 5-6 Tahun. JURNAL PAUD AGAPEDIA, 8(1), 11–20. https://doi.org/10.17509/JPA.V8I1.71674

Nurmahfudhah, S., Widyasari, D. C., & Kunci, K. (2025). Analisis Pemahaman Orang Tua tentang Media Berbasis Digital dalam Pendampingan Belajar AUD. Murhum : Jurnal Pendidikan Anak Usia Dini, 6(1), 250–262. https://doi.org/10.37985/MURHUM.V6I1.1176

Parrott, E., Lomeli-Rodriguez, M., Burgess, R., Rahman, A., Direzkia, Y., & Joffe, H. (2024). The Role of Teachers in Fostering Resilience After a Disaster in Indonesia. School Mental Health, 17(1), 118. https://doi.org/10.1007/S12310-024-09709-Y

Pickering, C. J., Al-Baldawi, Z., McVean, L., Amany, R. A., Adan, M., Baker, L., … L. O’Sullivan, T. (2022). “It’s Like Youth are Talking Into a Microphone That is not Plugged in”: Engaging Youth in Disaster Risk Reduction Through Photovoice. Qualitative Health Research, 32(14), 2126–2146. https://doi.org/10.1177/10497323221136485/ASSET/634154D5-925F-48B0-A269-3996512100D6/ASSETS/IMAGES/LARGE/10.1177_10497323221136485-FIG16.JPG

Platini, L. T., Abdurrahman, A., & Lengkana, D. (2022). Development and Implementation of Interactive e-Module using Microsoft Sway to Improve Disaster Literacy Skills. Jurnal Pendidikan MIPA, 23(3), 854–871. https://doi.org/10.23960/JPMIPA/V23I2.PP854-871

Pradana, Y., & Oktavian, R. (2021). Perancangan Augmented Reality sebagai Media Edukasi Gempa Bumi. JTRM (Jurnal Teknologi Dan Rekayasa Manufaktur), 3(1), 35–44. https://doi.org/10.48182/JTRM.V3I1.68

Puspitasari, P., & Hartini, Y. (2024). Pengaruh Kartun Animasi Terhadap Pengetahuan Kesiapsiagaan Bencana Gempa Bumi Pada Anak Pra Sekolah. PIN-LITAMAS, 4(1), 126–131. Retrieved from https://ejournal.stikesjayc.id/index.php/PLT/article/view/360

Putra, A. D., & Salsabila, H. (2021). Pengaruh Media Interaktif Dalam Perkembangan Kegiatan Pembelajaran Pada Instansi Pendidikan. Inovasi Kurikulum, 18(2), 231–241. https://doi.org/10.17509/JIK.V18I2.36282

Putri, P. H., Banowati, E., & Budi Sanjoto, T. (2024). Development of the Disaster.co Website as a Digital Learning Media to Train 21st Century Students’ Skills Through Geography Learning. International Journal of Research and Review, 11(9), 309–322. https://doi.org/10.52403/IJRR.20240933

Raccanello, D., Vicentini, G., Rocca, E., Hall, R., & Burro, R. (2023). Preparing children to cope with earthquakes: Building emotional competence. British Journal of Psychology, 114(4), 871–907. https://doi.org/10.1111/BJOP.12661;PAGEGROUP:STRING:PUBLICATION

Rajabi, M. S., Taghaddos, H., & Zahrai, M. (2022). Improving Emergency Training for Earthquakes Through Immersive Virtual Environments and Anxiety Tests: A Case Study. Buildings, 12(11). https://doi.org/10.3390/buildings12111850

Rini, R. Y., Sari, N., Surya, H., Kholifah, S., & Dayurni, P. (2023). Pengenalan Mitigasi Bencana Pada Anak Usia Dini Melalui Edugame Berbasis Science Technology Engineering Art and Mathematics (STEAM). JURNAL BUNGA RAMPAI USIA EMAS, 9(2), 190. https://doi.org/10.24114/JBRUE.V9I2.52618

Rodrigueza, R. C., & Estuar, M. R. J. E. (2021). A Spatial Agent-Based Model for Preemptive Evacuation Decisions During Typhoon. Proceedings of the 2021 IEEE/ACM International Conference on Advances in Social Networks Analysis and Mining, ASONAM 2021, 39–42. https://doi.org/10.1145/3487351.3488338

Rokvić, V., & Stanojević, P. (2024). Disaster Risk Reduction Education Through Digital Technologies in the Context of Education for Sustainable Development: A Curricula Analysis of Security and Defense Studies in Serbia. Sustainability 2024, Vol. 16, Page 9777, 16(22), 9777. https://doi.org/10.3390/SU16229777

Salam, R., Marthinu, E., Achmad, R., Rohmah, P. A., & Lestari, W. (2025). Disaster Preparedness for Children: Systematic Literature Review Study. Jurnal Penelitian Pendidikan Geografi, 10(2), 148–156. https://doi.org/10.36709/JPPG.V10I2.387

Sari, N., Dayurni, P., & Nur, M. (2023). Pengembangan Edu-Game dalam Meningkatkan Kesadaran Mitigasi Bencana untuk Anak Usia Dini. Murhum : Jurnal Pendidikan Anak Usia Dini, 4(2), 555–567. https://doi.org/10.37985/MURHUM.V4I2.352

Satyadewi, N. P. A., Ambara, D. P., & Wiarta, I. W. (2024). Interactive Powerpoint-Based Educational Games: Media to Stimulate Group B Children’s Language Skills. Jurnal Pendidikan Anak Usia Dini Undiksha, 12(1), 155–166. https://doi.org/10.23887/PAUD.V12I1.75500

Sitepu, J. M., Masitah, W., Nasution, M., & Ginting, N. (2024). Development of Animated Emergency Drills Video to Enhance Early Childhood Understanding of Fire Disasters. JGA, 9(1), 83–94. https://doi.org/10.14421/jga.2023.91-08

Suarmika, P. E. (2022). Reconstruction of disaster education: The role of indigenous disaster mitigation for learning in Indonesian elementary schools. International Journal of Disaster Risk Reduction, 72, 102874. https://doi.org/10.1016/J.IJDRR.2022.102874

Swider-Cios, E., Vermeij, A., & Sitskoorn, M. M. (2023). Young children and screen-based media: The impact on cognitive and socioemotional development and the importance of parental mediation. Cognitive Development, 66, 101319. https://doi.org/10.1016/J.COGDEV.2023.101319

Tanjung, I. I., Anggalih, N. N., & Artikel, R. (2024). Perancangan Buku Interaktif Mitigasi Kebakaran Di Dalam Ruangan Untuk Anak Prasekolah. CITRAKARA, 6(1), 125–137. Retrieved from https://publikasi.dinus.ac.id/index.php/citrakara/article/view/11229

Tjahjono, S. N. (2022). Disaster Education Model for Pre-School Age Children. Jurnal Iqra’ : Kajian Ilmu Pendidikan, 7(2), 194–208. https://doi.org/10.25217/ji.v7i2.1976

Tri Aditya, D., & Nini Anggali, N. (2024). Perancangan Video Animasi Menghadapi Bencana Banjir Untuk Anak usia 6-8 Tahun. In Junal Desgrafia (Vol. 2). Retrieved from https://ejournal.unesa.ac.id/index.php/desgrafia/

Triyanto, Agustinova, D. A., & Syamsi, K. (2021). Strengthening Disaster Literacy as An Effort to Reduce the Risk of Disaster in D.I. Yogyakarta Society. IOP Conference Series: Earth and Environmental Science, 884(1). https://doi.org/10.1088/1755-1315/884/1/012032

Tsai, M. H., Chang, Y. L., Shiau, J. S., & Wang, S. M. (2020). Exploring the effects of a serious game-based learning package for disaster prevention education: The case of Battle of Flooding Protection. International Journal of Disaster Risk Reduction, 43. https://doi.org/10.1016/J.IJDRR.2019.101393

Tzima, S., & Styliaras, G. (2020). Harnessing the Potential of Storytelling and Mobile Technology in Intangible Cultural Heritage: A Case Study in Early Childhood Education in Sustainability. Sustainability 2020, Vol. 12, Page 9416, 12(22), 9416. https://doi.org/10.3390/SU12229416

Ulfah, K. U., Rolina, N., & Alfina, C. S. (2024). Lift the Flap Book Media Affect Disaster Preparedness in Early Childhood. Jurnal Pendidikan Anak Usia Dini Undiksha, 12(1), 36–43. https://doi.org/10.23887/paud.v12i1.71153

Ulya, S., Hapidin, H., & Akbar, Z. (2023). SIGANA Banjir: Game Edukasi Kesiapsiagaan Bencana Banjir Untuk Anak Usia 5-6 Tahun. Murhum : Jurnal Pendidikan Anak Usia Dini, 4(2), 151–164. https://doi.org/10.37985/MURHUM.V4I2.311

Vackova, P., Cermakova, A. L., & Kucirkova, N. I. (2023). Children’s Digital Books: Development, Testing and Dissemination of Quality Criteria. Children’s Digital Books: Development, Testing and Dissemination of Quality Criteria. https://doi.org/10.31265/USPS.268

Widanty, T., & Pamungkas, J. (2023). Pengembangan Media Flashcard Mitigasi Bencana Alam Gunung Meletus untuk Anak Usia 5-6 Tahun. Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini, 7(5), 5733–5744. https://doi.org/10.31004/OBSESI.V7I5.5258

Yuan, Q., & Gao, Q. (2024). Being There, and Being Together: Avatar Appearance and Peer Interaction in VR Classrooms for Video-Based Learning. International Journal of Human-Computer Interaction, 40(13), 3313–3333. https://doi.org/10.1080/10447318.2023.2189818

Yusmaniar, N., & Munawwarah, M. (2024). Pengembangan Media Disaster Mitigation Berbasis Digital untuk Pembelajaran Mitigasi Bencana. Aulad: Journal on Early Childhood, 7(3), 909–917. https://doi.org/10.31004/AULAD.V7I3.784

Yusuf, R., Razali, Sanusi, Maimun, Fajri, I., & Gani, S. A. (2022). Disaster education in disaster-prone schools: A systematic review. IOP Conference Series: Earth and Environmental Science, 1041(1). https://doi.org/10.1088/1755-1315/1041/1/012034

Zahra Maharani, N., & Azzaria Siregar, F. (2024). Peran Teknologi Edukasi Digital dalam Meningkatkan Kesadaran Mitigasi Risiko Bencana Banjir di Indonesia. Nabila Rahmadani Batubara NNOVATIVE: Journal Of Social Science Research, 4, 5710–5722.




DOI: https://doi.org/10.31326/jcpaud.v8i1.2347

Refbacks

  • There are currently no refbacks.


Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

Editorial Address

Universitas Trilogi jakarta

Jalan TMP Kalibata No.1, RT.4/RW.4, Duren Tiga, Kec. Pancoran, Kota Jakarta Selatan, Daerah Khusus Ibukota Jakarta 12760